Sea Skipper is a game from RPI's Spring 2025 Game Development 2 cohort. As part of my GSAS capstone class I was asked to help the Boaters team develop the game by working on the game's audio. I recorded most of the audio myself, composed the original soundtrack as well as doing all implementation. This game was extremely useful for me due to how different it was from other games I've worked on, it took more creativity and research and usual to pull of some of the sound design in this game. It was interesting as well to work on the implementation, figuring outÂ